~ In Early Development ~
In Turning, your future depends on the success of a small run-down town, where you’ve been hired to maintain a recent widow’s deteriorating farmstead.
Unknown to most of the folk who live there, the area surrounding your new home is full of secrets. Logic, strategy, and a good sense of adventure are needed to uncover them, revive the town, and secure your own livelihood for the seasons to come.
A fully upgradeable town, where new businesses will appear or improve based on your interactions with the townsfolk
At least 70 harvestable plants & ingredients
32 fish, with individual preferences and a stockable fish pond
Immersive weather and sound systems
A cyclical game clock, which controls lighting, weather, environmental effects, available activities, npc schedules, and interactions
4 individually themed dungeons
Player progression and skills
A multitude of options for furniture, decorations, and clothing
Unique items found throughout the world which allow players special abilities (for example, an hourglass that can freeze time)
A detailed, multi-leveled economy
Systems for crafting, cooking, candlemaking, painting, brewing, pickling, dying, and arranging bouquets with your harvested resources
Genetic seed manipulation
Harvesting and watering mechanics that respect your time
No stamina bar
Adjustable game speed
Save any time of the day
Lovable farm kittens
A bike for faster travel, from the beginning
(It may take a bit for the video links to populate)